

The full selection of playable leagues was as follows: It also allowed the user to view results and league tables in these selected leagues, adding to the sense of realism.

For example, the English, Spanish and Italian leagues would all be simulated and players could manage a club in any of these nations and move between them. It was also the first time ever that players could run more than one league concurrently (up to three in this edition). It was a clear indication of Sports Interactive's intent for the future of the franchise in two ways: the inclusion of a database editor with the game showed that SI were actively encouraging users to modify and customise the game and the inclusion of nine playable leagues from across Europe was a clear sign of things to come, in terms of the growing depth and global scope of the game.ĬM97/98 marked a huge step forward for this aspect of the game - nine playable nations/league systems, three times more than in the previous version.
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The gameplay in CM97/98 remained very similar to other games based on CM2, but as usual this installment offered far more than a simple database update. If fiddling with the compatibility tab doesn't work, you may have to resort to the DOSBox emulator, although it may run very slowly on this on some machines. The only problem is getting it to run on modern day computers. CM 97/98 was the last computer game to be based on the Championship Manager 2 engine, and for many gamers, possibly reached the best balance between complexity, speed and sheer thrill of seeing your signings and tactics pay off.įor people who are put off by the level of micro-management that the modern day football management games require and the sloth like progess you make through the season, this is the game for you. Probably one of the most loved football management games of all time. Championship Manager Season 97/98 is the last CM arrangement based on Championship Manager 2 engine.
